Microvellum Knowledge Network

2D Editor Hatch Polyline

I'm having an issue when applying a hatch to a polyline in 2D editor. It doesn't clean out the area like it should. Usually I can use the 4 sided route token and turn on pocketing. That works but using 2D editor isn't.  What determines the offset of the hatch route? If I can change the offset then it will solve my problem.

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