Alright, let's say I've entered the co-ordinates for a polyline to cut out a custom shaped top. For this exercise let's say it's a hexagon. Is there a way to radius fillet a point rather than adding a bulge to two points? Similar to how you can add radius corners as a machining token? Making these bulges adjust so that they don't cause additional angled corners is doing my head in. There has to be a better way, right?
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