Select faces, edges, and vertices on 3D objects.
Subobject Selection Methods
A
subobject is a face, edge or vertex of a 3D solid, surface, or mesh object. You can control which subobjects you select in several ways:
- Set subobject filters. Available on the Selection panel of several 3D ribbon tabs, the filters specify the default subobject that is selected when you click a 3D object. If not filter is selected, you select the entire object.
- Press Ctrl as you click a 3D object. If the selection set contains a mixture of subobject types, this method is useful because it overrides any subobject filters that have been set.
Select Subobjects
Selected subobjects display different types of grips, depending on the subobject type.
You can select one or more subobjects on any number of 3D objects. The selection set can include more than one type of subobject. Press and hold Ctrl to select subobjects at the selection prompts of the MOVE, ROTATE, SCALE, and ERASE commands.
You can remove an item from the selection set by pressing and holding Shift and selecting it again.
Select Subobjects on Composite 3D Solids
Press and hold Ctrl to select faces, edges, and vertices on composite solids. If the History property of the composite solid is set to Record (On), the first "pick" might select the
history subobject. (The history subobject is the portion of the original object that was removed during the union, subtract, or intersect operation.) Continue to hold Ctrl and pick again to select a face, edge, or vertex on the original form.
If you set a subobject selection filter, you can select the face, edge, or vertex by clicking it once.
Related Articles
EXTRUDE Command
Creates a 3D solid from an object that encloses an area, or a 3D surface from an object with open ends. Objects can be extruded orthogonally from the plane of the source object, in a specified direction, or along a selected path. You can also ...
About Creating 3D Meshes
A mesh model consists of vertices, edges, and faces that use polygonal representation, including triangles and quadrilaterals, to define a 3D shape. Unlike solid models, mesh has no mass properties. However, as with 3D solids, you can create ...
Overview: Model Space and Crosshairs
Model Space is where you will create your drawings. You interact with the Model Space by selecting objects or points with the crosshairs. The crosshairs will automatically activate anytime you are inside the Model Space. There are four types of ...
How to Modify Subassemblies through the Prompts Interface
The majority of the library products contain subassemblies. Subassemblies are simply products within a product. They contain their own set of prompts that are accessible by selecting Subassemblies from the menu located in the top left corner of the ...
Understanding Object Snaps
Object snaps are a handy visual tool to help you identify precise locations on objects. With object snaps turned on, anytime your cursor moves over an object in the drawing, a highlighted shape will appear to indicate a snap location. If you pick a ...