Lights and materials can be added to a 3D model before photorealistic image is rendered with the program's renderer.
Task |
Related Commands |
Create a 3D model containing the objects to be rendered with 3D solids, surfaces, meshes, and 3D faces. |
3DFACE, 3DMESH, BOX, CONE, CYLINDER, EDGESURF, EXTRUDE, LOFT, MESH, PFACE, PLANESURF, POLYSOLID, PRESSPULL, PYRAMID, REVOLVE, REVSURF, RULESURF, SPHERE, SURFBLEND, SURFNETWORK, SURFOFFSET, SURFPATCH, SWEEP, TABSURF, TORUS, WEDGE |
Define the views of the 3D model to render. Use named views for consistency and to make switching views easier. |
VIEW |
Assign a background to the current view. |
BACKGROUND, VIEW |
Create materials to be attached to 3D objects. |
MATBROWSEROPEN, MATEDITOROPEN |
Attach materials to 3D objects directly or by layer. |
MATERIALASSIGN, MATERIALATTACH |
Add user-defined lights or use default lighting.
The LIGHTINGUNITS system variable must be set to 1 or 2.
Enable image-based lighting as an alternative to default lighting, or to fill an entire scene with light and eliminate dark areas. |
DISTANTLIGHT, FREESPOT, FREEWEB, LIGHT, POINTLIGHT, SPOTLIGHT, TARGETPOINT, WEBLIGHT, RENDEREXPOSURE |
Optionally, enable and define settings for the Sun & Sky based lighting when rendering indoor or outdoor architectural scenes.
The LIGHTINGUNITS system variable must be set to 1 or 2.
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SUNPROPERTIES |
Set the Low render preset current. |
RENDERPRESETS |
Render a region of the 3D model to test the attached materials and lighting. |
RENDERCROP |
Adjust the materials and lighting in the scene based on the results of the test rendering. |
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Set the rendering environment and exposure settings. |
RENDEREXPOSURE |
Create another test rendering; make any desired changes to the materials, lighting, and general rendering environment settings. |
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Set a render preset with the best rendering quality desired current and create the final rendered image. |
RENDER, RENDERPRESETS |
Save the rendered image to a raster image file. |
RENDER, SAVEIMG |