The Hardware Tab will display all the hardware items that are in the product or subassembly. Selecting a hardware item will display all the parameters for the hardware item.
Hardware is not drawn into the drawing the same way parts are drawn. You must have an AutoCAD drawing that is referenced for the hardware item. When hardware is added to the product, its AutoCAD drawing is referenced, and the hardware item is drawn into the product using the origin parameters for the hardware item. All hardware drawings can be stored in the MicrovellumGraphics.sdf database, or you can store them on disk in the Microvellum Data\Graphics\Hardware folder. If the drawing is stored in the database, it will be scaled when using metric units to draw, but if it is stored in the hardware folder, it will be used as-is. The program will always look for the file on disk before going to the database. This allows you to store metric drawings on disk, so no scaling is applied.
All hardware must first be created within the material file before it can be used in a product. Please review the Hardware Material File section for detailed information on how to setup associative hardware and non-associative hardware.
Right-clicking in the hardware list on the right will display a context menu that will allow you to add, copy, and delete hardware items from the part properties interface.
When you want to add a new hardware item to your product or subassembly, you can select the Add New Part menu item. This will add an item in the hardware list called New Part. You can select this item in the list and then use the Edit button on the Hardware Part Name parameter to select a hardware item from the hardware inventory material file.
With a hardware item selected in the list, select the Copy Selected Hardware Part menu item to add another hardware item to the product.
Selecting the Delete Selected Hardware Part will remove the hardware item from the product or subassembly.
This command will allow you to save the currently selected hardware part to the Microvellum Clipboard. Refer to the Microvellum Clipboard topic for additional information.
This command will allow you to select a hardware part saved to the Microvellum Clipboard and overwrite the currently selected hardware part. If you are trying to add a new hardware part from the Microvellum Clipboard, use the Add New Part menu item first, then a part from the clipboard. Refer to the Microvellum Clipboard topic for additional information.
Each parameter will modify the hardware item. Review the parameters below.
The name of the hardware item. Selecting the edit button will allow you to change the hardware that is being used. The list of hardware items from your material file will be displayed. For a hardware item to be processed into a work order, a hardware part name needs to match a hardware inventory item from the material file. You can also place a minus sign in front of the hardware name, and it will force the program to skip this hardware item when processing a work order. This is common for hardware items that you want to draw in the drawing but not process.
The quantity of the hardware.
The width of the hardware item. It is very common not to have the width cell populated for hardware items, although any information entered here will be processed into the work order that can be used for reporting purposes.
The height of the hardware item. It is very common not to have the height cell populated for hardware items. However, any information entered here will be processed into the work order that can be used for reporting purposes.
The depth of the hardware item. It is very common not to have the depth cell populated for hardware items, although any information entered here will be processed into the work order that can be used for reporting purposes.
A parameter used to place the hardware item within the product. The X origin is the value from the left of the product to the right of the product. Any positive number will move the hardware towards the right of the product, and any negative value will move it towards the left.
The placement of the hardware is always based on the back left corner of the product unless it is within a subassembly than the placement is based on the subassembly origin.
A parameter used to place the hardware item within the product. The Y origin is the value from the back of the product to the front of the product. Any negative number will move the hardware towards the front of the product, while any positive number will move it towards the back of the product.
The placement of the hardware item is always based on the back left corner of the product unless it is within a subassembly than the placement is based on the subassembly origin.
A parameter used to place the hardware item within the product. The Z origin is the value from the bottom of the product to the top of the product. Any positive value will move the hardware towards the top of the product, while any negative number will move it towards the bottom of the product.
The placement of the hardware item is always based on the back left corner of the product unless it is within a subassembly than the placement is based on the subassembly origin.
A parameter used to determine the rotation of the hardware item along the X-axis. Although you can enter any value in this parameter, it is recommended to use a value between 0 through 360. If the hardware item is set up as a non-associative hardware item, then you can use this parameter to control the rotation. The X Rotation parameter will not work when a value is also used in the Associative Rotation Angle.
A parameter used to determine the rotation of the hardware item along the Y-axis. Although you can enter any value in this parameter, it is recommended to use a value between 0 through 360. If the hardware item is set up as a non-associative hardware item, then you can use this parameter to control the rotation. The Y Rotation parameter will not work when a value is also used in the Associative Rotation Angle.
A parameter used to determine the rotation of the hardware item along the Z-axis. Although you can enter any value in this parameter, it is recommended to use a value between 0 through 360. If the hardware item is set up as a non-associative hardware item, then you can use this parameter to control the rotation. The Y Rotation parameter will not work when a value is also used in the Associative Rotation Angle.
The Associative Rotation Angle is a unique parameter for hardware items that contain Associative Hardware Machining. This parameter will rotate the hardware item along with the hardware drawings Z-axis. Any value in this parameter will override the X, Y, and Z rotation parameters. For detailed information on setting up hardware, please refer to the Associative Hardware Tutorial.