About Lighting

About Lighting

Default Lighting

When there are no lights in a scene, the scene is rendered with default lighting. Default lighting is derived from one or two distant light sources that follow the viewpoint as you orbit around the model. All faces in the model are illuminated so that they are visually discernible. You can adjust the exposure of the rendered image, but you do not need to create or place lights yourself.

When you place user-defined lights or enable sunlight, you can optionally disable default lighting. Default lighting is set per viewport, and it is recommended to disable default lighting when user-defined lights are placed in a scene.

Photometric Lighting

You add lights to give a scene a natural and realistic appearance. Lighting enhances the clarity and three-dimensionality of a scene. Photometric lights use photometric (light energy) values that enable you to define lights more accurately as they would be in the real world. You can create lights with various distribution and color characteristics, or import specific photometric files available from lighting manufacturers.

Photometric lights can use an Illuminating Engineering Society (IES) photometric data file format published by lighting manufacturers. By using the IES data files published by a manufacturer, you can visualize commercially available lighting in your model. Then you can experiment with different fixtures, and by varying the light intensity and color temperature, you can design a lighting system that produces the results you want.


Sun and Sky

The sun is a special light available as part of the photometric workflow and is similar to a distant light. The angle of the sun is defined by the geographic location that you specify for the model and by the date and time of day that you specify. The intensity and color emitted by the sun can be adjusted to reflect different times of day and atmospheric conditions. The sun and sky are the primary sources of natural illumination. With sun and sky simulation, you can adjust their properties and enable sky illumination (through the sky background feature). The sky background feature adds soft, subtle lighting effects caused by the lighting interactions between the sun and the atmosphere.

Standard Lighting

For more creative control over lighting, you can use standard lights to illuminate your model. You can create point lights, spotlights, and distant lights to achieve the effects you want. You can move or rotate lights with grip editing, turn them on or off, and change properties such as color and intensity. The effects of changes are visible in the viewport in real-time.

Spotlights and point lights are each represented by glyphs (symbols used to indicate the position and direction of the light). Distant lights are not represented by glyphs in the drawing because they do not have a discrete position and affect the entire scene. You can turn the display of light glyphs on or off while you work, and specify whether light glyphs should be plotted. By default, light glyphs are not plotted.

Starting with Toolbox 2016-based products, all standard lights are calculated as photometric lights. It is recommended to update all standard lights in a scene to photometric lights.

Luminary Assemblies

Light fixtures can be represented by luminary assemblies. A luminary assembly is created by embedding photometric lights in blocks that also contain geometry. Self-illuminating materials are often assigned to the geometry of a luminary assembly to give the appearance that the objects in the assembly are glowing.




Powered by  AutoCAD ®

    • Related Articles

    • About Sun and Sky Simulation

      A special light is available to simulate the effect of sunlight or moonlight. It can be used in conjunction with sky simulation to provide a dramatic background and show how the shadows cast by a structure affect the surrounding area. Sunlight A ...
    • Working with Lighting Settings

      Set a Drawing to Photometric Lighting Choose one of the following: To enable International lighting units, click Visualize tab  Lights panel  Lighting Units drop-down  International Lighting Units. To enable American lighting units, click Visualize ...
    • To Work with Custom Render Presets

      Display the Render Presets Manager Do one of the following to display the Render Presets Manager palette:  Click View tab > Palettes panel > Render Presets Manager.  Click Visualize tab > Render panel > Dialog box launcher.  At the Command prompt, ...
    • About Point Lights

      Point Lights A normal point light does not target an object, but illuminates everything around it. Point lights can be used for general lighting effects and simulate lighting sources such as candles and light bulbs. A target point light has ...
    • About Spotlights

      A spotlight distribution casts a focused beam of light like a flashlight, a follow spot in a theater, or a headlight. A spotlight emits a directional cone of light. You can control the direction of the light and the size of the cone. In the standard ...
    • Recent Articles

    • Toolbox Release Notes | Build 24.1.1206.641

      The following release notes apply to Toolbox build 24.1.1206.641 MV Server Nesting Fix There was a reported issue occurring when users attempted to remotely process work orders using a nesting station on MV Server. When attempting to process the work ...
    • Microvellum Foundation Library Release Notes | Build 24.1127

      The following release notes apply to Microvellum Foundation Library build 24.1127. Additions Added a new Soffit product to the Upper Cabinet Accessories category. Added the Top Filler (Ceiling Scribe) option to Upper and Tall cabinets. (Corner ...
    • Toolbox Release Notes | Build 24.1.1125.641

      The following release notes apply to Toolbox build 24.1.1125.641. IRIB Setmill Location Fix Fig. 1: Setmill being moved to the start of the route (top) rather than at the center of a straight line, as intended (bottom). There was an issue reportedly ...
    • Toolbox Release Notes | Build 24.1.1105.641

      The following release notes apply to Toolbox build 24.1.1105.641 Nesting Fix Fig. 1: The fatal error that would occur during processing. There was reportedly an issue that occurred when clients attempted to process a work order using the nesting ...
    • Microvellum Foundation Library Release Notes | Build 24.1025

      The following release notes apply to Microvellum Foundation Library build 24.1025. Additions Added new global variable “Remove Stop Dado On Bottom Edge” for wood drawer boxes. Check this option to run the dado through at the bottom of the sub front ...